Author Topic: impact of new mods  (Read 5534 times)

0 Members and 1 Guest are viewing this topic.

Offline sagrma

  • Administrator
  • Techbits Elite Member
  • *
  • Points: 6229
  • Posts: 5208

    • MAIT
    • _
      ECE
    • View Profile
Re: impact of new mods
« Reply #15 on: March 08, 2013, 10:13:23 pm »
http://custom.simplemachines.org/mods/index.php?mod=2232

Annoy User - A mod for troubling members. Tease them before banning them.

This mod allows the admin to pick trouble users and apply what amounts to a passive-aggressive method to encourage them to leave, by applying various 'problems' to them, for example a percentage chance of them seeing 'this has been disabled' error messages.
we have warning system

Offline Captain America

  • The Winter Soldier.
  • Alumni
  • Super Member
  • *
  • Points: 2850
  • Posts: 1624
  • The Winter Soldier.

    • NIEC
    • _
      EEE
    • View Profile
Re: impact of new mods
« Reply #16 on: March 08, 2013, 10:21:25 pm »
http://custom.simplemachines.org/mods/index.php?mod=2232

Annoy User - A mod for troubling members. Tease them before banning them.

This mod allows the admin to pick trouble users and apply what amounts to a passive-aggressive method to encourage them to leave, by applying various 'problems' to them, for example a percentage chance of them seeing 'this has been disabled' error messages.
cool!!!!
Justice denied anywhere diminishes justice everywhere.


Offline XYLS

  • The Awesomeness Deployer™
  • Alumni
  • Super Member
  • *
  • Points: 3014
  • Posts: 1463

    • NIEC
    • _
      Not Specified
    • View Profile
    • Coding Bot
Re: impact of new mods
« Reply #17 on: March 08, 2013, 10:39:41 pm »
Drafts

http://custom.simplemachines.org/mods/index.php?mod=2621

The Drafts mod allows your users to save drafts of topics and replies. It is provided as is and will not be developed further. Here is a summary of its features.

~ Adds the 'Save as Draft' button next to the preview button in both full post/reply and quick reply (between preview and spell check if spell check is enabled)
~ Adds an option to Profile > Show Posts (as Profile > Show Posts > Drafts) to view drafts. Note that NO user can see any drafts other than their own.
~ There are no limits on the number of saved drafts per user.


Offline DPSC

  • Alumni
  • Techbits Elite Member
  • *
  • Points: 17056
  • Posts: 5830

    • GTBIT
    • _
      CSE
    • View Profile
    • http://mycampusnotes.com
Re: impact of new mods
« Reply #18 on: March 08, 2013, 11:04:41 pm »
Drafts

http://custom.simplemachines.org/mods/index.php?mod=2621

The Drafts mod allows your users to save drafts of topics and replies. It is provided as is and will not be developed further. Here is a summary of its features.

~ Adds the 'Save as Draft' button next to the preview button in both full post/reply and quick reply (between preview and spell check if spell check is enabled)
~ Adds an option to Profile > Show Posts (as Profile > Show Posts > Drafts) to view drafts. Note that NO user can see any drafts other than their own.
~ There are no limits on the number of saved drafts per user.

yups this one is nice...

Offline DPSC

  • Alumni
  • Techbits Elite Member
  • *
  • Points: 17056
  • Posts: 5830

    • GTBIT
    • _
      CSE
    • View Profile
    • http://mycampusnotes.com
Re: impact of new mods
« Reply #19 on: March 08, 2013, 11:07:17 pm »
Drafts

http://custom.simplemachines.org/mods/index.php?mod=2621

The Drafts mod allows your users to save drafts of topics and replies. It is provided as is and will not be developed further. Here is a summary of its features.

~ Adds the 'Save as Draft' button next to the preview button in both full post/reply and quick reply (between preview and spell check if spell check is enabled)
~ Adds an option to Profile > Show Posts (as Profile > Show Posts > Drafts) to view drafts. Note that NO user can see any drafts other than their own.
~ There are no limits on the number of saved drafts per user.

this one isnt working giving error

Quote/Ask Question
The package you are trying to download or install is either corrupt or not compatible with this version of SMF.

Offline sagrma

  • Administrator
  • Techbits Elite Member
  • *
  • Points: 6229
  • Posts: 5208

    • MAIT
    • _
      ECE
    • View Profile
Re: impact of new mods
« Reply #20 on: March 08, 2013, 11:08:36 pm »
i created the thread to discuss impact after installation
aur yaar mods pe kam dhyan do  :-h

Offline XYLS

  • The Awesomeness Deployer™
  • Alumni
  • Super Member
  • *
  • Points: 3014
  • Posts: 1463

    • NIEC
    • _
      Not Specified
    • View Profile
    • Coding Bot
Re: impact of new mods
« Reply #21 on: March 08, 2013, 11:10:00 pm »
this one isnt working giving error
My Bad  L-) @Mod


Offline XYLS

  • The Awesomeness Deployer™
  • Alumni
  • Super Member
  • *
  • Points: 3014
  • Posts: 1463

    • NIEC
    • _
      Not Specified
    • View Profile
    • Coding Bot
Re: impact of new mods
« Reply #22 on: March 08, 2013, 11:14:10 pm »
Hey, I was thinking to install a Mod that could be used to Import Content directly from DOC files. Like today, I had very much difficulty in posting a table from doc. The content got all misplaced. And it would take ages to write a big table from the tag provided in this Editor.

*****************************************************************

Morover, I was thinking that this editor should also have a option to post content directly via HTML CODE. It would make our C&P work very easy. Just convert any doc into html code(plenty of converters available) and, *VOOM* code gets implemented perfectly, hassle free. Huh ??

« Last Edit: March 08, 2013, 11:18:30 pm by Piyush110 »


Offline DPSC

  • Alumni
  • Techbits Elite Member
  • *
  • Points: 17056
  • Posts: 5830

    • GTBIT
    • _
      CSE
    • View Profile
    • http://mycampusnotes.com
Re: impact of new mods
« Reply #23 on: March 08, 2013, 11:39:49 pm »
Hey, I was thinking to install a Mod that could be used to Import Content directly from DOC files. Like today, I had very much difficulty in posting a table from doc. The content got all misplaced. And it would take ages to write a big table from the tag provided in this Editor.

*****************************************************************

Morover, I was thinking that this editor should also have a option to post content directly via HTML CODE. It would make our C&P work very easy. Just convert any doc into html code(plenty of converters available) and, *VOOM* code gets implemented perfectly, hassle free. Huh ??



yups main bhi aisa karta hu...

bas add the following codes

REPLACE : <table>
BY : <TABLE BORDER=5
       CELLSPACING=2
       CELLPADDING=2
       WIDTH=100%
       ALIGN=CENTER>

Offline XYLS

  • The Awesomeness Deployer™
  • Alumni
  • Super Member
  • *
  • Points: 3014
  • Posts: 1463

    • NIEC
    • _
      Not Specified
    • View Profile
    • Coding Bot
Re: impact of new mods
« Reply #24 on: March 09, 2013, 12:13:50 am »
yups main bhi aisa karta hu...

bas add the following codes

REPLACE : <table>
BY : <TABLE BORDER=5
       CELLSPACING=2
       CELLPADDING=2
       WIDTH=100%
       ALIGN=CENTER>
?? Where to add this code ?  :|


Offline DPSC

  • Alumni
  • Techbits Elite Member
  • *
  • Points: 17056
  • Posts: 5830

    • GTBIT
    • _
      CSE
    • View Profile
    • http://mycampusnotes.com
Re: impact of new mods
« Reply #25 on: March 09, 2013, 12:32:45 am »
?? Where to add this code ?  :|

ohh.. I saw your coding...
your's bbcode and not html..
so it will not implement..

Offline XYLS

  • The Awesomeness Deployer™
  • Alumni
  • Super Member
  • *
  • Points: 3014
  • Posts: 1463

    • NIEC
    • _
      Not Specified
    • View Profile
    • Coding Bot
Re: impact of new mods
« Reply #26 on: March 09, 2013, 12:43:35 am »
ohh.. I saw your coding...
your's bbcode and not html..
so it will not implement..
Yes, I had to first convert the entire table into html, and since html was not bring implementable directly here, I had to convert it to BBcode, so that it could be a lil more readable. So, ur sayin that I should directly paste the html code and add the code you provided. Is that so?


Offline DPSC

  • Alumni
  • Techbits Elite Member
  • *
  • Points: 17056
  • Posts: 5830

    • GTBIT
    • _
      CSE
    • View Profile
    • http://mycampusnotes.com
Re: impact of new mods
« Reply #27 on: March 09, 2013, 12:55:01 am »
Yes, I had to first convert the entire table into html, and since html was not bring implementable directly here, I had to convert it to BBcode, so that it could be a lil more readable. So, ur sayin that I should directly paste the html code and add the code you provided. Is that so?

yups use this

[*html]

--- complete html code ---

[*/html]

(remove *)

you can also see my 1 and 2 sem pinned topics(different subject sections).. just edit to see the coding

Offline super_saiyan

  • kAmEhaMeHaaaa........
  • Alumni
  • Techbits Elite Member
  • *
  • Points: 2945
  • Posts: 2121
  • kAmEhaMeHaaaa.............

    • HMR
    • _
      Not Specified
    • View Profile
Re: impact of new mods
« Reply #28 on: March 09, 2013, 05:20:00 pm »

Offline super_saiyan

  • kAmEhaMeHaaaa........
  • Alumni
  • Techbits Elite Member
  • *
  • Points: 2945
  • Posts: 2121
  • kAmEhaMeHaaaa.............

    • HMR
    • _
      Not Specified
    • View Profile

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49